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authorMarek Olšák <maraeo@gmail.com>2010-12-22 19:29:56 +0100
committerMarek Olšák <maraeo@gmail.com>2011-01-04 21:59:56 +0100
commit50630f9016bdf0ea33ae1007c5a523cdcde3e3c9 (patch)
treecd9a19d1c36c44f49af5370e59dce2c99c62c5fa /src/glsl/glcpp
parent73e8a2738743035e1347571ba630747d2ec33a2d (diff)
mesa: preserve 10 bits of precision in the texstore general path for ARGB2101010
Use make_temp_float_image instead of _make_temp_chan_image. The latter converts the texture to 8 bits/component, losing 2 bits.
Diffstat (limited to 'src/glsl/glcpp')
0 files changed, 0 insertions, 0 deletions