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author | Marek Olšák <maraeo@gmail.com> | 2011-01-23 12:53:17 +0100 |
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committer | Marek Olšák <maraeo@gmail.com> | 2011-01-23 13:32:56 +0100 |
commit | 91eba2567eab9409d94efc3c1f07a4a3731d0047 (patch) | |
tree | 558c82169e170f89b50cad76f2b6d601f785e8e6 /src/glsl/glsl_parser.cpp | |
parent | ffcdd49c69811b9f768c0b32acef6527d5626a6e (diff) |
r300g: support sRGB colorbuffers
We are not required to do the linear->sRGB conversion if ARB_framebuffer_sRGB
is unsupported. However I think the conversion should work in hw except
for blending, which matches the D3D9 behavior.
Diffstat (limited to 'src/glsl/glsl_parser.cpp')
0 files changed, 0 insertions, 0 deletions