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authorEric Anholt <eric@anholt.net>2010-08-04 12:34:56 -0700
committerEric Anholt <eric@anholt.net>2010-08-04 12:42:47 -0700
commit8273bd46877e2ea2b8a02b87a11c68102d07e1f2 (patch)
tree3182808d4b54aa9c094a5e41bcda1405244b8e0b /src/glsl/glsl_parser.h
parent84ee01f40acf88185484df386b7715034e7685c9 (diff)
glsl2: Make the clone() method take a talloc context.
In most cases, we needed to be reparenting the cloned IR to a different context (for example, to the linked shader instead of the unlinked shader), or optimization before the reparent would cause memory usage of the original object to grow and grow.
Diffstat (limited to 'src/glsl/glsl_parser.h')
0 files changed, 0 insertions, 0 deletions