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authorKenneth Graunke <kenneth@whitecape.org>2010-12-06 10:54:21 -0800
committerKenneth Graunke <kenneth@whitecape.org>2010-12-06 13:43:22 -0800
commitc17c7903871b031162e41d6495a1bef64844e19b (patch)
treed3a89af48859453542f8e44f2fcc8c78a19c248e /src/glsl/glsl_symbol_table.cpp
parenta8f52647b045b5400ebcfc58ba235599a6e9ad87 (diff)
glsl: Properly add functions during lazy built-in prototype importing.
The original lazy built-in importing patch did not add the newly created function to the symbol table, nor actually emit it into the IR stream. Adding it to the symbol table is non-trivial since importing occurs when generating some ir_call in a nested scope. A new add_global_function method, backed by new symbol_table code in the previous patch, handles this. Fixes bug #32030.
Diffstat (limited to 'src/glsl/glsl_symbol_table.cpp')
-rw-r--r--src/glsl/glsl_symbol_table.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/glsl_symbol_table.cpp b/src/glsl/glsl_symbol_table.cpp
index fb22a17ce5..3dcd928016 100644
--- a/src/glsl/glsl_symbol_table.cpp
+++ b/src/glsl/glsl_symbol_table.cpp
@@ -135,6 +135,13 @@ bool glsl_symbol_table::add_function(ir_function *f)
return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
}
+void glsl_symbol_table::add_global_function(ir_function *f)
+{
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
+ int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry);
+ assert(added == 0);
+}
+
ir_variable *glsl_symbol_table::get_variable(const char *name)
{
symbol_table_entry *entry = get_entry(name);