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author | Marek Olšák <maraeo@gmail.com> | 2010-12-23 19:40:54 +1000 |
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committer | Marek Olšák <maraeo@gmail.com> | 2011-02-11 01:07:25 +0100 |
commit | 6ccab620a0e7364ab6c0d902b3ddf58ee988f7fa (patch) | |
tree | 6228427e261efd6187915ab651b78f99d3ff7dd1 /src/glsl/glsl_symbol_table.h | |
parent | c0beaf6e6d5764531a4cb21d0d0a9a1fd09affee (diff) |
r300g: import the last bits of libdrm and cleanup the whole thing
Based on Dave's branch.
The majority of this commit is a cleanup, mainly renaming things.
There wasn't much code to import, just ioctl calls.
Also done:
- implemented unsynchronized bo_map (important optimization!)
- radeon_bo_is_referenced_by_cs is no longer a refcount hack
- dropped the libdrm_radeon dependency
I'm surprised that this has resulted in less code in the end.
Diffstat (limited to 'src/glsl/glsl_symbol_table.h')
0 files changed, 0 insertions, 0 deletions