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authorEric Anholt <eric@anholt.net>2010-07-20 16:47:25 -0700
committerEric Anholt <eric@anholt.net>2010-07-20 17:30:10 -0700
commit21b0dbd79937e9d6787f045af7d60d4b6c649ec8 (patch)
treeffba1dbb2896d9ab9ddc24a062b69763d55a1826 /src/glsl/glsl_types.h
parentb6e92ad7da9d4f00607caca90bd0b8853623a493 (diff)
glsl2: talloc the glsl_struct_field[] we use to look up structure types.
Since the types are singletons across the lifetime of the compiler, repeatedly compiling a program with the same structure type defined would drop a copy of the array on the floor per compile. This is a bit tricky because the static GLSL types are not called with the talloc-based new, so we have to use the global type context, which may not be initialized yet.
Diffstat (limited to 'src/glsl/glsl_types.h')
-rw-r--r--src/glsl/glsl_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index e869071cab..8ba9b5ff63 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -136,7 +136,7 @@ struct glsl_type {
union {
const struct glsl_type *array; /**< Type of array elements. */
const struct glsl_type *parameters; /**< Parameters to function. */
- const struct glsl_struct_field *structure;/**< List of struct fields. */
+ struct glsl_struct_field *structure; /**< List of struct fields. */
} fields;