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authorEric Anholt <eric@anholt.net>2010-06-24 15:32:15 -0700
committerEric Anholt <eric@anholt.net>2010-06-24 15:36:00 -0700
commit29285882676388aacff123e8bdf025904abf8ea9 (patch)
treea830f72e7a5273d8fd1a7781ce7da7ae91b613ab /src/glsl/glsl_types.h
parent0ee7d80269bfab14683623b0c8fc12da43db8d78 (diff)
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Diffstat (limited to 'src/glsl/glsl_types.h')
-rw-r--r--src/glsl/glsl_types.h445
1 files changed, 445 insertions, 0 deletions
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
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+/* -*- c++ -*- */
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef GLSL_TYPES_H
+#define GLSL_TYPES_H
+
+#include <cstring>
+#include <cassert>
+
+extern "C" {
+#include <talloc.h>
+}
+
+#define GLSL_TYPE_UINT 0
+#define GLSL_TYPE_INT 1
+#define GLSL_TYPE_FLOAT 2
+#define GLSL_TYPE_BOOL 3
+#define GLSL_TYPE_SAMPLER 4
+#define GLSL_TYPE_STRUCT 5
+#define GLSL_TYPE_ARRAY 6
+#define GLSL_TYPE_FUNCTION 7
+#define GLSL_TYPE_VOID 8
+#define GLSL_TYPE_ERROR 9
+
+enum glsl_sampler_dim {
+ GLSL_SAMPLER_DIM_1D = 0,
+ GLSL_SAMPLER_DIM_2D,
+ GLSL_SAMPLER_DIM_3D,
+ GLSL_SAMPLER_DIM_CUBE,
+ GLSL_SAMPLER_DIM_RECT,
+ GLSL_SAMPLER_DIM_BUF
+};
+
+
+struct glsl_type {
+ unsigned base_type:4;
+
+ unsigned sampler_dimensionality:3;
+ unsigned sampler_shadow:1;
+ unsigned sampler_array:1;
+ unsigned sampler_type:2; /**< Type of data returned using this sampler.
+ * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
+ * and \c GLSL_TYPE_UINT are valid.
+ */
+
+ /* Callers of this talloc-based new need not call delete. It's
+ * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *type;
+
+ type = talloc_size(ctx, size);
+ assert(type != NULL);
+
+ return type;
+ }
+
+ /* If the user *does* call delete, that's OK, we will just
+ * talloc_free in that case. */
+ static void operator delete(void *type)
+ {
+ talloc_free(type);
+ }
+
+ /**
+ * \name Vector and matrix element counts
+ *
+ * For scalars, each of these values will be 1. For non-numeric types
+ * these will be 0.
+ */
+ /*@{*/
+ unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
+ unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
+ /*@}*/
+
+ /**
+ * Name of the data type
+ *
+ * This may be \c NULL for anonymous structures, for arrays, or for
+ * function types.
+ */
+ const char *name;
+
+ /**
+ * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
+ * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
+ * the number of values pointed to by \c fields.structure (below).
+ *
+ * For \c GLSL_TYPE_FUNCTION, it is the number of parameters to the
+ * function. The return value from a function is implicitly the first
+ * parameter. The types of the parameters are stored in
+ * \c fields.parameters (below).
+ */
+ unsigned length;
+
+ /**
+ * Subtype of composite data types.
+ */
+ union {
+ const struct glsl_type *array; /**< Type of array elements. */
+ const struct glsl_type *parameters; /**< Parameters to function. */
+ const struct glsl_struct_field *structure;/**< List of struct fields. */
+ } fields;
+
+
+ /**
+ * \name Pointers to various public type singletons
+ */
+ /*@{*/
+ static const glsl_type *const error_type;
+ static const glsl_type *const int_type;
+ static const glsl_type *const ivec4_type;
+ static const glsl_type *const uint_type;
+ static const glsl_type *const uvec4_type;
+ static const glsl_type *const float_type;
+ static const glsl_type *const vec2_type;
+ static const glsl_type *const vec3_type;
+ static const glsl_type *const vec4_type;
+ static const glsl_type *const bool_type;
+ static const glsl_type *const mat2_type;
+ static const glsl_type *const mat2x3_type;
+ static const glsl_type *const mat2x4_type;
+ static const glsl_type *const mat3x2_type;
+ static const glsl_type *const mat3_type;
+ static const glsl_type *const mat3x4_type;
+ static const glsl_type *const mat4x2_type;
+ static const glsl_type *const mat4x3_type;
+ static const glsl_type *const mat4_type;
+ /*@}*/
+
+
+ glsl_type(unsigned base_type, unsigned vector_elements,
+ unsigned matrix_columns, const char *name) :
+ base_type(base_type),
+ sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
+ sampler_type(0),
+ vector_elements(vector_elements), matrix_columns(matrix_columns),
+ name(name),
+ length(0)
+ {
+ /* Neither dimension is zero or both dimensions are zero.
+ */
+ assert((vector_elements == 0) == (matrix_columns == 0));
+ memset(& fields, 0, sizeof(fields));
+ }
+
+ glsl_type(enum glsl_sampler_dim dim, bool shadow, bool array,
+ unsigned type, const char *name) :
+ base_type(GLSL_TYPE_SAMPLER),
+ sampler_dimensionality(dim), sampler_shadow(shadow),
+ sampler_array(array), sampler_type(type),
+ vector_elements(0), matrix_columns(0),
+ name(name),
+ length(0)
+ {
+ memset(& fields, 0, sizeof(fields));
+ }
+
+ glsl_type(const glsl_struct_field *fields, unsigned num_fields,
+ const char *name) :
+ base_type(GLSL_TYPE_STRUCT),
+ sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
+ sampler_type(0),
+ vector_elements(0), matrix_columns(0),
+ name(name),
+ length(num_fields)
+ {
+ this->fields.structure = fields;
+ }
+
+ /**
+ * For numeric and boolean derrived types returns the basic scalar type
+ *
+ * If the type is a numeric or boolean scalar, vector, or matrix type,
+ * this function gets the scalar type of the individual components. For
+ * all other types, including arrays of numeric or boolean types, the
+ * error type is returned.
+ */
+ const glsl_type *get_base_type() const;
+
+ /**
+ * Query the type of elements in an array
+ *
+ * \return
+ * Pointer to the type of elements in the array for array types, or \c NULL
+ * for non-array types.
+ */
+ const glsl_type *element_type() const
+ {
+ return is_array() ? fields.array : NULL;
+ }
+
+ /**
+ * Get the instance of a built-in scalar, vector, or matrix type
+ */
+ static const glsl_type *get_instance(unsigned base_type, unsigned rows,
+ unsigned columns);
+
+ /**
+ * Get the instance of an array type
+ */
+ static const glsl_type *get_array_instance(void *ctx,
+ const glsl_type *base,
+ unsigned elements);
+
+ /**
+ * Generate the constructor for this type and add it to the symbol table
+ */
+ class ir_function *generate_constructor(class glsl_symbol_table *) const;
+
+ /**
+ * Query the total number of scalars that make up a scalar, vector or matrix
+ */
+ unsigned components() const
+ {
+ return vector_elements * matrix_columns;
+ }
+
+ /**
+ * Calculate the number of components slots required to hold this type
+ *
+ * This is used to determine how many uniform or varying locations a type
+ * might occupy.
+ */
+ unsigned component_slots() const;
+
+
+ /**
+ * Query whether or not a type is a scalar (non-vector and non-matrix).
+ */
+ bool is_scalar() const
+ {
+ return (vector_elements == 1)
+ && (base_type >= GLSL_TYPE_UINT)
+ && (base_type <= GLSL_TYPE_BOOL);
+ }
+
+ /**
+ * Query whether or not a type is a vector
+ */
+ bool is_vector() const
+ {
+ return (vector_elements > 1)
+ && (matrix_columns == 1)
+ && (base_type >= GLSL_TYPE_UINT)
+ && (base_type <= GLSL_TYPE_BOOL);
+ }
+
+ /**
+ * Query whether or not a type is a matrix
+ */
+ bool is_matrix() const
+ {
+ /* GLSL only has float matrices. */
+ return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
+ }
+
+ /**
+ * Query whether or not a type is a non-array numeric type
+ */
+ bool is_numeric() const
+ {
+ return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
+ }
+
+ /**
+ * Query whether or not a type is an integral type
+ */
+ bool is_integer() const
+ {
+ return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
+ }
+
+ /**
+ * Query whether or not a type is a float type
+ */
+ bool is_float() const
+ {
+ return base_type == GLSL_TYPE_FLOAT;
+ }
+
+ /**
+ * Query whether or not a type is a non-array boolean type
+ */
+ bool is_boolean() const
+ {
+ return base_type == GLSL_TYPE_BOOL;
+ }
+
+ /**
+ * Query whether or not a type is a sampler
+ */
+ bool is_sampler() const
+ {
+ return base_type == GLSL_TYPE_SAMPLER;
+ }
+
+ /**
+ * Query whether or not a type is an array
+ */
+ bool is_array() const
+ {
+ return base_type == GLSL_TYPE_ARRAY;
+ }
+
+ /**
+ * Query whether or not a type is a record
+ */
+ bool is_record() const
+ {
+ return base_type == GLSL_TYPE_STRUCT;
+ }
+
+ /**
+ * Query whether or not a type is the void type singleton.
+ */
+ bool is_void() const
+ {
+ return base_type == GLSL_TYPE_VOID;
+ }
+
+ /**
+ * Query whether or not a type is the error type singleton.
+ */
+ bool is_error() const
+ {
+ return base_type == GLSL_TYPE_ERROR;
+ }
+
+ /**
+ * Query the full type of a matrix row
+ *
+ * \return
+ * If the type is not a matrix, \c glsl_type::error_type is returned.
+ * Otherwise a type matching the rows of the matrix is returned.
+ */
+ const glsl_type *row_type() const
+ {
+ return is_matrix()
+ ? get_instance(base_type, matrix_columns, 1)
+ : error_type;
+ }
+
+ /**
+ * Query the full type of a matrix column
+ *
+ * \return
+ * If the type is not a matrix, \c glsl_type::error_type is returned.
+ * Otherwise a type matching the columns of the matrix is returned.
+ */
+ const glsl_type *column_type() const
+ {
+ return is_matrix()
+ ? get_instance(base_type, vector_elements, 1)
+ : error_type;
+ }
+
+
+ /**
+ * Get the type of a structure field
+ *
+ * \return
+ * Pointer to the type of the named field. If the type is not a structure
+ * or the named field does not exist, \c glsl_type::error_type is returned.
+ */
+ const glsl_type *field_type(const char *name) const;
+
+
+ /**
+ * Get the location of a filed within a record type
+ */
+ int field_index(const char *name) const;
+
+
+ /**
+ * Query the number of elements in an array type
+ *
+ * \return
+ * The number of elements in the array for array types or -1 for non-array
+ * types. If the number of elements in the array has not yet been declared,
+ * zero is returned.
+ */
+ int array_size() const
+ {
+ return is_array() ? length : -1;
+ }
+
+private:
+ /**
+ * Constructor for array types
+ */
+ glsl_type(void *ctx, const glsl_type *array, unsigned length);
+
+ /** Hash table containing the known array types. */
+ static struct hash_table *array_types;
+
+ static int array_key_compare(const void *a, const void *b);
+ static unsigned array_key_hash(const void *key);
+};
+
+struct glsl_struct_field {
+ const struct glsl_type *type;
+ const char *name;
+};
+
+struct _mesa_glsl_parse_state;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern void
+_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
+
+extern void
+_mesa_glsl_initialize_constructors(struct exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GLSL_TYPES_H */