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authorEric Anholt <eric@anholt.net>2010-07-27 11:14:59 -0700
committerEric Anholt <eric@anholt.net>2010-07-27 11:14:59 -0700
commit85cd64ee170e578317a6aa41d824314550a318ac (patch)
tree39aa736450ab7457d869bcfd8e33b27f2335de72 /src/glsl/glsl_types.h
parent9a770ee49f8cb82653bb5c1976f7751d9a6b801e (diff)
glsl2: Talloc type names.
Otherwise, we end up losing structure names after compile time, and dumping IR often ends up reporting some other mysterious string.
Diffstat (limited to 'src/glsl/glsl_types.h')
-rw-r--r--src/glsl/glsl_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 69fb9e3fb5..4bec318167 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -388,7 +388,6 @@ struct glsl_type {
return is_array() ? length : -1;
}
-private:
/**
* talloc context for all glsl_type allocations
*
@@ -396,6 +395,7 @@ private:
*/
static TALLOC_CTX *ctx;
+private:
/** Constructor for vector and matrix types */
glsl_type(GLenum gl_type,
unsigned base_type, unsigned vector_elements,