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authorIan Romanick <ian.d.romanick@intel.com>2010-08-13 16:46:43 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-08-13 16:46:43 -0700
commit768b55a5268572ff9fd03e57e92775882eb0a821 (patch)
treedb4187d5f64d1d702ec614d4b46b29ace7d986f9 /src/glsl/hir_field_selection.cpp
parentd960b61ea3d2ed749a41a0d0fea621415d656848 (diff)
glsl2: Remove unnecessary use of 'struct' before type names
In C++ you don't have to say 'struct' or 'class' if the declaration of the type has been seen. Some compilers will complain if you use 'struct' when 'class' should have been used and vice versa. Fixes bugzilla #29539.
Diffstat (limited to 'src/glsl/hir_field_selection.cpp')
-rw-r--r--src/glsl/hir_field_selection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/hir_field_selection.cpp b/src/glsl/hir_field_selection.cpp
index 6dd910d581..23045ff182 100644
--- a/src/glsl/hir_field_selection.cpp
+++ b/src/glsl/hir_field_selection.cpp
@@ -28,7 +28,7 @@
#include "ast.h"
#include "glsl_types.h"
-struct ir_rvalue *
+ir_rvalue *
_mesa_ast_field_selection_to_hir(const ast_expression *expr,
exec_list *instructions,
struct _mesa_glsl_parse_state *state)