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authorIan Romanick <ian.d.romanick@intel.com>2010-07-20 11:29:46 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-07-21 15:52:58 -0700
commitd5be2acae379783c4aa31243e0a88a9e67e6ca7e (patch)
tree91ebf30796116f1b4d20b6f2fe420a085a59d59e /src/glsl/ir.h
parent4ccd3c548b9b9a2fee79342445f68d73525bfcdb (diff)
linker: Link built-in functions instead of including them in every shader
This is an invasive set of changes. Each user shader tracks a set of other shaders that contain built-in functions. During compilation, function prototypes are imported from these shaders. During linking, the shaders are linked with these built-in-function shaders just like with any other shader.
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 38b10f5b06..3a643fc580 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1316,6 +1316,9 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
extern void
+_mesa_glsl_release_functions(void);
+
+extern void
reparent_ir(exec_list *list, void *mem_ctx);
class glsl_symbol_table;