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author | Kenneth Graunke <kenneth@whitecape.org> | 2011-01-01 12:01:09 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2011-01-01 12:01:54 -0800 |
commit | 81168351a7f493fcde55e621af046c9301aa93e9 (patch) | |
tree | 27536a50847d18f6d15a95b92eb170a29e9ebb4f /src/glsl/ir.h | |
parent | 1eceb9d323196ddbf167367c192f3ab12fd9c5f8 (diff) |
glsl: Remove unused "instructions" parameter.
I think was used long ago, when we actually read the builtins into the
shader's instruction stream directly, rather than creating a separate
shader and linking the two. It doesn't seem to serve any purpose now.
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r-- | src/glsl/ir.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 102a68b655..9668c9439a 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -1582,8 +1582,7 @@ _mesa_glsl_initialize_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state); extern void -_mesa_glsl_initialize_functions(exec_list *instructions, - struct _mesa_glsl_parse_state *state); +_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state); extern void _mesa_glsl_release_functions(void); |