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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-08-03 16:05:54 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-08-04 16:47:28 -0700 |
commit | 3d58be6135e71e6105ae65850f2dbeaf9ecff5c3 (patch) | |
tree | 99d162bbc971a18ee707d146a881212649448e7c /src/glsl/ir_basic_block.cpp | |
parent | 6235c6a83855fe2818affda3c82e1a245bd0232e (diff) |
glsl2: Generate masked assignments in vector and matrix constructors
Previously the in-line matrix and vector constructors would generate
swizzles in the LHS. The code is actually more clear if it just
generates the masked assignments instead of relying on the
ir_assignment constructor to convert the swizzles to write masks.
Diffstat (limited to 'src/glsl/ir_basic_block.cpp')
0 files changed, 0 insertions, 0 deletions