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author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2010-12-01 20:59:45 +0100 |
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committer | Jakob Bornecrantz <wallbraker@gmail.com> | 2010-12-02 01:34:13 +0100 |
commit | a95e694eaf3b40c86fbe8116fc3b5f1add365898 (patch) | |
tree | 91041279c61c9f826cae7191faa2d20787c3ac46 /src/glsl/ir_basic_block.cpp | |
parent | 2ff0879a6365e7f7d7e5277274bc965ad57a82b4 (diff) |
i915g: implement unfenced color&depth buffer using tiling bits
v2: Clarify tiling bit calculation as suggested by Chris Wilson.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Diffstat (limited to 'src/glsl/ir_basic_block.cpp')
0 files changed, 0 insertions, 0 deletions