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authorKenneth Graunke <kenneth@whitecape.org>2010-07-20 01:06:33 -0700
committerKenneth Graunke <kenneth@whitecape.org>2010-07-21 16:38:33 -0700
commit74e1802f5dd8921750851abc6128e4073602d405 (patch)
tree40e3e5f055b164a0af9993de18b7bc432775bbc1 /src/glsl/ir_clone.cpp
parent13a19745d46d383fa7fc148ce129150ebde151b7 (diff)
glsl2: Extend ir_constant to store constant arrays, and generate them.
Since GLSL permits arrays of structures, we need to store each element as an ir_constant*, not just ir_constant_data. Fixes parser tests const-array-01.frag, const-array-03.frag, const-array-04.frag, const-array-05.frag, though 03 and 04 generate the wrong code.
Diffstat (limited to 'src/glsl/ir_clone.cpp')
-rw-r--r--src/glsl/ir_clone.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
index f7e8794728..a3e4a3ae31 100644
--- a/src/glsl/ir_clone.cpp
+++ b/src/glsl/ir_clone.cpp
@@ -337,6 +337,17 @@ ir_constant::clone(struct hash_table *ht) const
return c;
}
+ case GLSL_TYPE_ARRAY: {
+ ir_constant *c = new(ctx) ir_constant;
+
+ c->type = this->type;
+ c->array_elements = talloc_array(c, ir_constant *, this->type->length);
+ for (unsigned i = 0; i < this->type->length; i++) {
+ c->array_elements[i] = this->array_elements[i]->clone(NULL);
+ }
+ return c;
+ }
+
default:
assert(!"Should not get here."); break;
return NULL;