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authorLuca Barbieri <luca@luca-barbieri.com>2010-09-08 01:31:39 +0200
committerIan Romanick <ian.d.romanick@intel.com>2010-09-13 17:53:04 -0700
commit4dfb89904c0a3d2166e9a3fc0253a254680e91bc (patch)
treecbdcd0ef976c8cb33d604a29caf10bec1571af3b /src/glsl/ir_constant_expression.cpp
parent2cdbced10d98214616bcc5f960b21185c433d23b (diff)
glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
Currently GLSL IR forbids any vector comparisons, and defines "ir_binop_equal" and "ir_binop_nequal" to compare all elements and give a single bool. This is highly unintuitive and prevents generation of optimal Mesa IR. Hence, first rename "ir_binop_equal" to "ir_binop_all_equal" and "ir_binop_nequal" to "ir_binop_any_nequal". Second, readd "ir_binop_equal" and "ir_binop_nequal" with the same semantics as less, lequal, etc. Third, allow all comparisons to acts on vectors. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glsl/ir_constant_expression.cpp')
-rw-r--r--src/glsl/ir_constant_expression.cpp38
1 files changed, 34 insertions, 4 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index ca12392a74..ec0e26de18 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -89,9 +89,9 @@ ir_expression::constant_expression_value()
if (op[0]->type->is_array()) {
assert(op[1] != NULL && op[1]->type->is_array());
switch (this->operation) {
- case ir_binop_equal:
+ case ir_binop_all_equal:
return new(ctx) ir_constant(op[0]->has_value(op[1]));
- case ir_binop_nequal:
+ case ir_binop_any_nequal:
return new(ctx) ir_constant(!op[0]->has_value(op[1]));
default:
break;
@@ -622,11 +622,41 @@ ir_expression::constant_expression_value()
assert(0);
}
break;
-
case ir_binop_equal:
- data.b[0] = op[0]->has_value(op[1]);
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[0] = op[0]->value.u[0] == op[1]->value.u[0];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[0] = op[0]->value.i[0] == op[1]->value.i[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[0] = op[0]->value.f[0] == op[1]->value.f[0];
+ break;
+ default:
+ assert(0);
+ }
break;
case ir_binop_nequal:
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[0] = op[0]->value.u[0] != op[1]->value.u[0];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[0] = op[0]->value.i[0] != op[1]->value.i[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[0] = op[0]->value.f[0] != op[1]->value.f[0];
+ break;
+ default:
+ assert(0);
+ }
+ break;
+
+ case ir_binop_all_equal:
+ data.b[0] = op[0]->has_value(op[1]);
+ break;
+ case ir_binop_any_nequal:
data.b[0] = !op[0]->has_value(op[1]);
break;