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authorJerome Glisse <jglisse@redhat.com>2010-08-21 22:49:22 -0400
committerJerome Glisse <jglisse@redhat.com>2010-08-21 22:52:38 -0400
commit36efb86c0570d86d8dfce87fd2416125e0e91b40 (patch)
tree127f6694d20d068d819682e82f96d9ec59685cf3 /src/glsl/ir_function.cpp
parentae34a6393e6519dc32e53fa8407155e8679fc257 (diff)
r600g: partialy fix texturing from depth buffer + initial support for untiling
Partialy fix texturing from depth buffer, depth buffer is tiled following different tile organisation that color buffer. This properly set the tile type & array mode field of texture sampler when sampling from db resource. Add initial support to untiling buffer when transfering them, it's kind of broken by corruption the vertex buffer of previous draw. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Diffstat (limited to 'src/glsl/ir_function.cpp')
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