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authorEric Anholt <eric@anholt.net>2010-08-18 11:36:09 -0700
committerEric Anholt <eric@anholt.net>2010-08-18 14:16:07 -0700
commit4a6a4316846ead3ec12759c96ecc4b61491aad65 (patch)
tree36b49c365310c0071da4ccdc132fe5aa16172aa0 /src/glsl/ir_function_can_inline.cpp
parent0df61bdb669d03d9c25e49d5698f193deca3cf6d (diff)
mesa: Hang the compiled shader off the shader->ir, not the shader.
Otherwise, with repeated program recompile, we never free the results of the previous compile.
Diffstat (limited to 'src/glsl/ir_function_can_inline.cpp')
0 files changed, 0 insertions, 0 deletions