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authorKenneth Graunke <kenneth@whitecape.org>2010-09-05 01:48:11 -0700
committerKenneth Graunke <kenneth@whitecape.org>2010-09-07 17:30:38 -0700
commitf412fac5b46eb274cbed8e62234d5dbfd859f1fe (patch)
tree89bbe21c6ba90bdfc59e850ebda738e329fc1fff /src/glsl/ir_import_prototypes.cpp
parentc98deb18d5836f75cf62562f9304e4d90e0ea920 (diff)
glsl: Move is_builtin flag back to ir_function_signature.
This effectively reverts b6f15869b324ae64a00d0fe46fa3c8c62c1edb6c. In desktop GLSL, defining a function with the same name as a built-in hides that built-in function completely, so there would never be built-in and user function signatures in the same ir_function. However, in GLSL ES, overloading built-ins is allowed, and does not hide the built-in signatures - so we're back to needing this.
Diffstat (limited to 'src/glsl/ir_import_prototypes.cpp')
-rw-r--r--src/glsl/ir_import_prototypes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir_import_prototypes.cpp b/src/glsl/ir_import_prototypes.cpp
index a39b384071..066137e60a 100644
--- a/src/glsl/ir_import_prototypes.cpp
+++ b/src/glsl/ir_import_prototypes.cpp
@@ -59,7 +59,6 @@ public:
this->function = this->symbols->get_function(ir->name);
if (!this->function) {
this->function = new(this->mem_ctx) ir_function(ir->name);
- this->function->is_builtin = ir->is_builtin;
list->push_tail(this->function);
@@ -87,6 +86,7 @@ public:
new(mem_ctx) ir_function_signature(ir->return_type);
copy->is_defined = false;
+ copy->is_builtin = ir->is_builtin;
/* Clone the parameter list, but NOT the body.
*/