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authorKenneth Graunke <kenneth@whitecape.org>2011-01-08 23:49:23 -0800
committerKenneth Graunke <kenneth@whitecape.org>2011-01-31 11:10:59 -0800
commitc5a27b5939427bdc95c926b450ed3de1ff4baafb (patch)
treeed0518338cbec7badc6a699a94167dbec5248429 /src/glsl/ir_print_visitor.cpp
parent60c8e91c795dc604c08977d5773f96a4de8e402b (diff)
glsl: Change texel offsets to a single vector rvalue.
Having these as actual integer values makes it difficult to implement the texture*Offset built-in functions, since the offset is actually a function parameter (which doesn't have a constant value). The original rationale was that some hardware needs these offset baked into the instruction opcode. However, at least i965 should be able to support non-constant offsets. Others should be able to rely on inlining and constant propagation.
Diffstat (limited to 'src/glsl/ir_print_visitor.cpp')
-rw-r--r--src/glsl/ir_print_visitor.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp
index d0373cb631..630850048f 100644
--- a/src/glsl/ir_print_visitor.cpp
+++ b/src/glsl/ir_print_visitor.cpp
@@ -192,7 +192,15 @@ void ir_print_visitor::visit(ir_texture *ir)
ir->coordinate->accept(this);
- printf(" (%d %d %d) ", ir->offsets[0], ir->offsets[1], ir->offsets[2]);
+ printf(" ");
+
+ if (ir->offset != NULL) {
+ ir->offset->accept(this);
+ } else {
+ printf("0");
+ }
+
+ printf(" ");
if (ir->op != ir_txf) {
if (ir->projector)