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authorEric Anholt <eric@anholt.net>2010-06-24 15:32:15 -0700
committerEric Anholt <eric@anholt.net>2010-06-24 15:36:00 -0700
commit29285882676388aacff123e8bdf025904abf8ea9 (patch)
treea830f72e7a5273d8fd1a7781ce7da7ae91b613ab /src/glsl/ir_variable.cpp
parent0ee7d80269bfab14683623b0c8fc12da43db8d78 (diff)
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Diffstat (limited to 'src/glsl/ir_variable.cpp')
-rw-r--r--src/glsl/ir_variable.cpp345
1 files changed, 345 insertions, 0 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
new file mode 100644
index 0000000000..15a4a92f62
--- /dev/null
+++ b/src/glsl/ir_variable.cpp
@@ -0,0 +1,345 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "ir.h"
+#include "glsl_parser_extras.h"
+#include "glsl_symbol_table.h"
+#include "builtin_variables.h"
+
+#ifndef Elements
+#define Elements(x) (sizeof(x)/sizeof(*(x)))
+#endif
+
+static ir_variable *
+add_variable(const char *name, enum ir_variable_mode mode, int slot,
+ const glsl_type *type, exec_list *instructions,
+ glsl_symbol_table *symtab)
+{
+ ir_variable *var = new(symtab) ir_variable(type, name);
+
+ var->mode = mode;
+ switch (var->mode) {
+ case ir_var_in:
+ var->shader_in = true;
+ var->read_only = true;
+ break;
+ case ir_var_inout:
+ var->shader_in = true;
+ var->shader_out = true;
+ break;
+ case ir_var_out:
+ var->shader_out = true;
+ break;
+ case ir_var_uniform:
+ var->shader_in = true;
+ var->read_only = true;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ var->location = slot;
+
+ /* Once the variable is created an initialized, add it to the symbol table
+ * and add the declaration to the IR stream.
+ */
+ instructions->push_tail(var);
+
+ symtab->add_variable(var->name, var);
+ return var;
+}
+
+
+static void
+add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
+ glsl_symbol_table *symtab)
+{
+ /* Create a new variable declaration from the description supplied by
+ * the caller.
+ */
+ const glsl_type *const type = symtab->get_type(proto->type);
+
+ assert(type != NULL);
+
+ add_variable(proto->name, proto->mode, proto->slot, type, instructions,
+ symtab);
+}
+
+
+static void
+generate_110_uniforms(exec_list *instructions,
+ glsl_symbol_table *symtab)
+{
+ for (unsigned i = 0
+ ; i < Elements(builtin_110_deprecated_uniforms)
+ ; i++) {
+ add_builtin_variable(& builtin_110_deprecated_uniforms[i],
+ instructions, symtab);
+ }
+
+ /* FINISHME: The size of this array is implementation dependent based on the
+ * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
+ * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
+ * FINISHME: for now.
+ */
+ const glsl_type *const mat4_array_type =
+ glsl_type::get_array_instance(symtab, glsl_type::mat4_type, 4);
+
+ add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type,
+ instructions, symtab);
+
+ /* FINISHME: Add support for gl_DepthRangeParameters */
+ /* FINISHME: Add support for gl_ClipPlane[] */
+ /* FINISHME: Add support for gl_PointParameters */
+
+ /* FINISHME: Add support for gl_MaterialParameters
+ * FINISHME: (glFrontMaterial, glBackMaterial)
+ */
+
+ /* FINISHME: The size of this array is implementation dependent based on the
+ * FINISHME: value of GL_MAX_TEXTURE_LIGHTS. GL_MAX_TEXTURE_LIGHTS must be
+ * FINISHME: at least 8, so hard-code 8 for now.
+ */
+ const glsl_type *const light_source_array_type =
+ glsl_type::get_array_instance(symtab,
+ symtab->get_type("gl_LightSourceParameters"), 8);
+
+ add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,
+ instructions, symtab);
+
+ /* FINISHME: Add support for gl_LightModel */
+ /* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
+ /* FINISHME: Add support for gl_TextureEnvColor[] */
+ /* FINISHME: Add support for gl_ObjectPlane*[], gl_EyePlane*[] */
+ /* FINISHME: Add support for gl_Fog */
+}
+
+static void
+generate_110_vs_variables(exec_list *instructions,
+ glsl_symbol_table *symtab)
+{
+ for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
+ add_builtin_variable(& builtin_core_vs_variables[i],
+ instructions, symtab);
+ }
+
+ for (unsigned i = 0
+ ; i < Elements(builtin_110_deprecated_vs_variables)
+ ; i++) {
+ add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
+ instructions, symtab);
+ }
+ generate_110_uniforms(instructions, symtab);
+
+ /* FINISHME: The size of this array is implementation dependent based on the
+ * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
+ * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
+ * FINISHME: for now.
+ */
+ const glsl_type *const vec4_array_type =
+ glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 4);
+
+ add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type,
+ instructions, symtab);
+}
+
+
+static void
+generate_120_vs_variables(exec_list *instructions,
+ glsl_symbol_table *symtab)
+{
+ /* GLSL version 1.20 did not add any built-in variables in the vertex
+ * shader.
+ */
+ generate_110_vs_variables(instructions, symtab);
+}
+
+
+static void
+generate_130_vs_variables(exec_list *instructions,
+ glsl_symbol_table *symtab)
+{
+ void *ctx = symtab;
+ generate_120_vs_variables(instructions, symtab);
+
+ for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
+ add_builtin_variable(& builtin_130_vs_variables[i],
+ instructions, symtab);
+ }
+
+ /* FINISHME: The size of this array is implementation dependent based on
+ * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
+ */
+ const glsl_type *const clip_distance_array_type =
+ glsl_type::get_array_instance(ctx, glsl_type::float_type, 8);
+
+ /* FINISHME: gl_ClipDistance needs a real location assigned. */
+ add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
+ instructions, symtab);
+
+}
+
+
+static void
+initialize_vs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+
+ switch (state->language_version) {
+ case 110:
+ generate_110_vs_variables(instructions, state->symbols);
+ break;
+ case 120:
+ generate_120_vs_variables(instructions, state->symbols);
+ break;
+ case 130:
+ generate_130_vs_variables(instructions, state->symbols);
+ break;
+ }
+}
+
+static void
+generate_110_fs_variables(exec_list *instructions,
+ glsl_symbol_table *symtab)
+{
+ for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
+ add_builtin_variable(& builtin_core_fs_variables[i],
+ instructions, symtab);
+ }
+
+ for (unsigned i = 0
+ ; i < Elements(builtin_110_deprecated_fs_variables)
+ ; i++) {
+ add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
+ instructions, symtab);
+ }
+ generate_110_uniforms(instructions, symtab);
+
+ /* FINISHME: The size of this array is implementation dependent based on the
+ * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
+ * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
+ * FINISHME: for now.
+ */
+ const glsl_type *const vec4_array_type =
+ glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 4);
+
+ add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
+ instructions, symtab);
+}
+
+
+static void
+generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
+ glsl_symbol_table *symtab, bool warn)
+{
+ /* FINISHME: The size of this array is implementation dependent based on the
+ * FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
+ * FINISHME: at least 1, so hard-code 1 for now.
+ */
+ const glsl_type *const vec4_array_type =
+ glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 1);
+
+ ir_variable *const fd =
+ add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
+ vec4_array_type, instructions, symtab);
+
+ if (warn)
+ fd->warn_extension = "GL_ARB_draw_buffers";
+}
+
+
+static void
+generate_120_fs_variables(exec_list *instructions,
+ glsl_symbol_table *symtab)
+{
+ generate_110_fs_variables(instructions, symtab);
+ generate_ARB_draw_buffers_fs_variables(instructions, symtab, false);
+}
+
+static void
+generate_130_fs_variables(exec_list *instructions,
+ glsl_symbol_table *symtab)
+{
+ void *ctx = symtab;
+ generate_120_fs_variables(instructions, symtab);
+
+ /* FINISHME: The size of this array is implementation dependent based on
+ * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
+ */
+ const glsl_type *const clip_distance_array_type =
+ glsl_type::get_array_instance(ctx, glsl_type::float_type, 8);
+
+ /* FINISHME: gl_ClipDistance needs a real location assigned. */
+ add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
+ instructions, symtab);
+}
+
+static void
+initialize_fs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+
+ switch (state->language_version) {
+ case 110:
+ generate_110_fs_variables(instructions, state->symbols);
+ break;
+ case 120:
+ generate_120_fs_variables(instructions, state->symbols);
+ break;
+ case 130:
+ generate_130_fs_variables(instructions, state->symbols);
+ break;
+ }
+
+
+ /* Since GL_ARB_draw_buffers is included in GLSL 1.20 and later, we
+ * can basically ignore any extension settings for it.
+ */
+ if (state->language_version < 120) {
+ if (state->ARB_draw_buffers_enable) {
+ generate_ARB_draw_buffers_fs_variables(instructions, state->symbols,
+ state->ARB_draw_buffers_warn);
+ }
+ }
+}
+
+void
+_mesa_glsl_initialize_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ switch (state->target) {
+ case vertex_shader:
+ initialize_vs_variables(instructions, state);
+ break;
+ case geometry_shader:
+ break;
+ case fragment_shader:
+ initialize_fs_variables(instructions, state);
+ break;
+ case ir_shader:
+ fprintf(stderr, "ir reader has no builtin variables");
+ exit(1);
+ break;
+ }
+}