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authorIan Romanick <ian.d.romanick@intel.com>2010-07-20 15:33:40 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-07-20 17:48:25 -0700
commitf38d15b80d4e4c8ecb7a76087cdc49835f0aa271 (patch)
tree2bd80b63219d43c827a19b434009c894e1e61f04 /src/glsl/ir_variable.cpp
parenta7ba9a7919110fd619b0e792368aa1f3534080fe (diff)
glsl2: glsl_type has its own talloc context, don't pass one in
Diffstat (limited to 'src/glsl/ir_variable.cpp')
-rw-r--r--src/glsl/ir_variable.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 700c5de648..0dd6d834b7 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -138,7 +138,7 @@ generate_110_uniforms(exec_list *instructions,
state->Const.MaxFragmentUniformComponents);
const glsl_type *const mat4_array_type =
- glsl_type::get_array_instance(state->symbols, glsl_type::mat4_type,
+ glsl_type::get_array_instance(glsl_type::mat4_type,
state->Const.MaxTextureCoords);
add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type,
@@ -157,8 +157,7 @@ generate_110_uniforms(exec_list *instructions,
* FINISHME: at least 8, so hard-code 8 for now.
*/
const glsl_type *const light_source_array_type =
- glsl_type::get_array_instance(state->symbols,
- state->symbols->get_type("gl_LightSourceParameters"), 8);
+ glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), 8);
add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,
instructions, state->symbols);
@@ -196,7 +195,7 @@ generate_110_vs_variables(exec_list *instructions,
* implementation in preserving varying resources."
*/
const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type, 0);
+ glsl_type::get_array_instance(glsl_type::vec4_type, 0);
add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type,
instructions, state->symbols);
@@ -221,7 +220,6 @@ static void
generate_130_vs_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
- void *ctx = state->symbols;
generate_120_vs_variables(instructions, state);
for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
@@ -233,7 +231,7 @@ generate_130_vs_variables(exec_list *instructions,
* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
*/
const glsl_type *const clip_distance_array_type =
- glsl_type::get_array_instance(ctx, glsl_type::float_type, 8);
+ glsl_type::get_array_instance(glsl_type::float_type, 8);
/* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
@@ -286,7 +284,7 @@ generate_110_fs_variables(exec_list *instructions,
* implementation in preserving varying resources."
*/
const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type, 0);
+ glsl_type::get_array_instance(glsl_type::vec4_type, 0);
add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
instructions, state->symbols);
@@ -318,7 +316,7 @@ generate_ARB_draw_buffers_variables(exec_list *instructions,
*/
if (target == fragment_shader) {
const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type,
+ glsl_type::get_array_instance(glsl_type::vec4_type,
state->Const.MaxDrawBuffers);
ir_variable *const fd =
@@ -349,14 +347,13 @@ static void
generate_130_fs_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
- void *ctx = state->symbols;
generate_120_fs_variables(instructions, state);
/* FINISHME: The size of this array is implementation dependent based on
* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
*/
const glsl_type *const clip_distance_array_type =
- glsl_type::get_array_instance(ctx, glsl_type::float_type, 8);
+ glsl_type::get_array_instance(glsl_type::float_type, 8);
/* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,