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authorIan Romanick <ian.d.romanick@intel.com>2010-07-13 17:36:13 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-07-19 14:50:43 -0700
commit8fe8a814b0c746f0f655a67f8755f9dee858d230 (patch)
tree0ce408dbe3125ee1081c12e53de983219bfaffb3 /src/glsl/link_functions.cpp
parenta48a2b66e86d6d1c2fbb24bc60df2fdef42b3086 (diff)
linker: First bits of intrastage, intershader function linking
This handles the easy case of linking a function in a different compilation unit that doesn't call any functions or reference any global variables.
Diffstat (limited to 'src/glsl/link_functions.cpp')
-rw-r--r--src/glsl/link_functions.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/src/glsl/link_functions.cpp b/src/glsl/link_functions.cpp
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+++ b/src/glsl/link_functions.cpp
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+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <cstdlib>
+#include <cstdio>
+#include <cstdarg>
+
+extern "C" {
+#include <talloc.h>
+}
+
+#include "main/mtypes.h"
+#include "glsl_symbol_table.h"
+#include "glsl_parser_extras.h"
+#include "ir.h"
+#include "program.h"
+#include "hash_table.h"
+#include "linker.h"
+
+class call_link_visitor : public ir_hierarchical_visitor {
+public:
+ call_link_visitor(gl_shader_program *prog, gl_shader **shader_list,
+ unsigned num_shaders)
+ {
+ this->prog = prog;
+ this->shader_list = shader_list;
+ this->num_shaders = num_shaders;
+ this->success = true;
+ }
+
+ virtual ir_visitor_status visit_enter(ir_call *ir)
+ {
+ /* If the function call references a function signature that does not
+ * have a definition, try to find the definition in one of the other
+ * shaders.
+ */
+ ir_function_signature *callee =
+ const_cast<ir_function_signature *>(ir->get_callee());
+ assert(callee != NULL);
+
+ if (callee->is_defined)
+ /* FINISHME: Do children need to be processed, or are all parameters
+ * FINISHME: with function calls already flattend?
+ */
+ return visit_continue;
+
+ const char *const name = callee->function_name();
+
+ ir_function_signature *sig = const_cast<ir_function_signature *>
+ (this->find_matching_signature(name, &ir->actual_parameters));
+ if (sig == NULL) {
+ /* FINISHME: Log the full signature of unresolved function.
+ */
+ linker_error_printf(this->prog, "unresolved reference to function "
+ "`%s'\n", name);
+ this->success = false;
+ return visit_stop;
+ }
+
+ /* Create an in-place clone of the function definition. This multistep
+ * process introduces some complexity here, but it has some advantages.
+ * The parameter list and the and function body are cloned separately.
+ * The clone of the parameter list is used to prime the hashtable used
+ * to replace variable references in the cloned body.
+ *
+ * The big advantage is that the ir_function_signature does not change.
+ * This means that we don't have to process the rest of the IR tree to
+ * patch ir_call nodes. In addition, there is no way to remove or replace
+ * signature stored in a function. One could easily be added, but this
+ * avoids the need.
+ */
+ struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash,
+ hash_table_pointer_compare);
+ exec_list formal_parameters;
+ foreach_list_const(node, &sig->parameters) {
+ const ir_instruction *const original = (ir_instruction *) node;
+ assert(const_cast<ir_instruction *>(original)->as_variable());
+
+ ir_instruction *copy = original->clone(ht);
+ formal_parameters.push_tail(copy);
+ }
+
+ callee->replace_parameters(&formal_parameters);
+
+ assert(callee->body.is_empty());
+ foreach_list_const(node, &sig->body) {
+ const ir_instruction *const original = (ir_instruction *) node;
+
+ ir_instruction *copy = original->clone(ht);
+ callee->body.push_tail(copy);
+ }
+
+ callee->is_defined = true;
+
+ /* FINISHME: Patch references inside the function to things outside the
+ * FINISHME: function (i.e., function calls and global variables).
+ */
+
+ hash_table_dtor(ht);
+
+ return visit_continue;
+ }
+
+ /** Was function linking successful? */
+ bool success;
+
+private:
+ /**
+ * Shader program being linked
+ *
+ * This is only used for logging error messages.
+ */
+ gl_shader_program *prog;
+
+ /** List of shaders available for linking. */
+ gl_shader **shader_list;
+
+ /** Number of shaders available for linking. */
+ unsigned num_shaders;
+
+ /**
+ * Searches all shaders for a particular function definition
+ */
+ const ir_function_signature *
+ find_matching_signature(const char *name, exec_list *actual_parameters)
+ {
+ for (unsigned i = 0; i < this->num_shaders; i++) {
+ ir_function *const f =
+ this->shader_list[i]->symbols->get_function(name);
+
+ if (f == NULL)
+ continue;
+
+ const ir_function_signature *sig =
+ f->matching_signature(actual_parameters);
+
+ if ((sig == NULL) || !sig->is_defined)
+ continue;
+
+ return sig;
+ }
+
+ return NULL;
+ }
+};
+
+
+bool
+link_function_calls(gl_shader_program *prog, gl_shader *main,
+ gl_shader **shader_list, unsigned num_shaders)
+{
+ call_link_visitor v(prog, shader_list, num_shaders);
+
+ v.run(main->ir);
+ return v.success;
+}