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authorEric Anholt <eric@anholt.net>2011-01-04 09:57:21 -0800
committerEric Anholt <eric@anholt.net>2011-01-04 10:04:15 -0800
commit0ea49380e20bdf76cd0e434d3d431ca9f526f1f1 (patch)
treed2a50a6a3b00bc170033be3517375e9a3ed9350f /src/glsl/link_functions.cpp
parentcd1cf788280a1eb10d54e1a2b8b069ed7b89c724 (diff)
intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.
The _ColorDrawBuffers is a piece of computed state that gets for the current draw/read buffers at _mesa_update_state time. However, this function actually gets used for non-current draw/read buffers when checking if an FBO is complete from the driver's perspective. So, instead of trying to just look at the attachment points that are currently referenced by glDrawBuffers, look at all attachment points to see if they're driver-supported formats. This appears to actually be more in line with the intent of the spec, too. Fixes a segfault in my upcoming fbo-clear-formats piglit test, and hopefully bug #30278
Diffstat (limited to 'src/glsl/link_functions.cpp')
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