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authorEric Anholt <eric@anholt.net>2010-06-30 14:51:50 -0700
committerEric Anholt <eric@anholt.net>2010-06-30 14:51:50 -0700
commit97eba76b8c5fe60738716c4dce9404de417a7d34 (patch)
tree4fd4d50d7799f2bcc9716c6de051e3f10ce83768 /src/glsl/linker.cpp
parent3e2127b9dea6fd0628c4d7cb9e338d83583d2729 (diff)
glsl2: Allow a fragment shader to not write a color.
I can't find any text justifying this check, and it caused a reasonable-looking shader in glsl-bug-22603 (which writes only gl_FragDepth) to fail.
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 11fccba378..5227d42e35 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -232,12 +232,6 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
frag_color.run(shader->ir);
frag_data.run(shader->ir);
- if (!frag_color.variable_found() && !frag_data.variable_found()) {
- linker_error_printf(prog, "fragment shader does not write to "
- "`gl_FragColor' or `gl_FragData'\n");
- return false;
- }
-
if (frag_color.variable_found() && frag_data.variable_found()) {
linker_error_printf(prog, "fragment shader writes to both "
"`gl_FragColor' and `gl_FragData'\n");