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authorTörök Edvin <edwintorok@gmail.com>2010-09-04 13:48:24 +0300
committerIan Romanick <ian.d.romanick@intel.com>2010-09-07 12:27:07 -0700
commitc47b289972a6c5ca0e30ff5618418e5ca91bd1ec (patch)
treea3ae5456ffd3a84758b9cd9d6805bde7d5648ad9 /src/glsl/linker.cpp
parent3ea3f5e0a542cfd9f9a3433515fd27e0a5d1b1ac (diff)
glsl2: check for _NumLinkedShaders being 0
Otherwise spring 0.82+.4.0 crashes when starting a game because prog->_LinkedShaders[0] is NULL. This also fixes piglit test cases glsl-link-empty-prog-0[12].
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index e0823c3af4..02c7c29878 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1476,7 +1476,7 @@ link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
assign_uniform_locations(prog);
- if (prog->_LinkedShaders[0]->Type == GL_VERTEX_SHADER) {
+ if (prog->_NumLinkedShaders && prog->_LinkedShaders[0]->Type == GL_VERTEX_SHADER) {
/* FINISHME: The value of the max_attribute_index parameter is
* FINISHME: implementation dependent based on the value of
* FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be