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authorIan Romanick <ian.d.romanick@intel.com>2010-10-14 17:55:17 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-10-15 12:11:03 -0700
commitf29ff6efa6db63c9b554076a2ec6addcba1f737e (patch)
tree54c795b3bf5538a66b9e6e93fd802c253b737838 /src/glsl/linker.cpp
parenteb7cf3d2a64875d594e1c71b835a9e9704b7a8d6 (diff)
linker: Trivial indention fix
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index ffff08b17b..64827da2f8 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1482,7 +1482,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
if (!validate_vertex_shader_executable(prog, sh))
- goto done;
+ goto done;
_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX],
sh);
@@ -1496,7 +1496,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
if (!validate_fragment_shader_executable(prog, sh))
- goto done;
+ goto done;
_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
sh);