diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2010-09-05 01:48:11 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2010-09-07 17:30:38 -0700 |
commit | f412fac5b46eb274cbed8e62234d5dbfd859f1fe (patch) | |
tree | 89bbe21c6ba90bdfc59e850ebda738e329fc1fff /src/glsl/linker.cpp | |
parent | c98deb18d5836f75cf62562f9304e4d90e0ea920 (diff) |
glsl: Move is_builtin flag back to ir_function_signature.
This effectively reverts b6f15869b324ae64a00d0fe46fa3c8c62c1edb6c.
In desktop GLSL, defining a function with the same name as a built-in
hides that built-in function completely, so there would never be
built-in and user function signatures in the same ir_function.
However, in GLSL ES, overloading built-ins is allowed, and does not
hide the built-in signatures - so we're back to needing this.
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 4d84ab39b3..78f3a7402b 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -740,14 +740,14 @@ link_intrastage_shaders(GLcontext *ctx, ir_function_signature *sig = (ir_function_signature *) iter.get(); - if (!sig->is_defined || f->is_builtin) + if (!sig->is_defined || sig->is_builtin) continue; ir_function_signature *other_sig = other->exact_matching_signature(& sig->parameters); if ((other_sig != NULL) && other_sig->is_defined - && !other_sig->function()->is_builtin) { + && !other_sig->is_builtin) { linker_error_printf(prog, "function `%s' is multiply defined", f->name); |