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author | Kenneth Graunke <kenneth@whitecape.org> | 2011-02-27 01:17:29 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2011-02-28 10:35:40 -0800 |
commit | eb639349e289a6b8be06a54f5e9e0ce18c71d511 (patch) | |
tree | 4dba5f0f10c7c077b372b33aa82b5baacd1837b2 /src/glsl/loop_analysis.cpp | |
parent | c33e091d17b90df61f7b3873a2f124c4f26adf06 (diff) |
glsl: Use reralloc instead of plain realloc.
Plugs a memory leak when compiling shaders with user defined structures.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Diffstat (limited to 'src/glsl/loop_analysis.cpp')
0 files changed, 0 insertions, 0 deletions