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authorKenneth Graunke <kenneth@whitecape.org>2011-02-27 01:17:29 -0800
committerKenneth Graunke <kenneth@whitecape.org>2011-02-28 10:35:40 -0800
commiteb639349e289a6b8be06a54f5e9e0ce18c71d511 (patch)
tree4dba5f0f10c7c077b372b33aa82b5baacd1837b2 /src/glsl/loop_unroll.cpp
parentc33e091d17b90df61f7b3873a2f124c4f26adf06 (diff)
glsl: Use reralloc instead of plain realloc.
Plugs a memory leak when compiling shaders with user defined structures. NOTE: This is a candidate for the 7.9 and 7.10 branches.
Diffstat (limited to 'src/glsl/loop_unroll.cpp')
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