diff options
author | Keith Whitwell <keithw@vmware.com> | 2010-10-17 19:03:42 -0700 |
---|---|---|
committer | Keith Whitwell <keithw@vmware.com> | 2010-10-17 19:09:42 -0700 |
commit | 0072acd447dc6be652e63752e50215c3105322c8 (patch) | |
tree | 847d1763b54772d336a04e606f8248291c3092b7 /src/glsl/main.cpp | |
parent | 543fb77ddece7e1806e8eaa0d65bb2a945ef9a75 (diff) | |
parent | ca2b2ac131933b4171b519813df1aaa3a81621cd (diff) |
Merge remote branch 'origin/master' into lp-setup-llvm
Conflicts:
src/gallium/drivers/llvmpipe/lp_setup_coef.c
src/gallium/drivers/llvmpipe/lp_setup_coef.h
src/gallium/drivers/llvmpipe/lp_setup_coef_intrin.c
src/gallium/drivers/llvmpipe/lp_setup_point.c
src/gallium/drivers/llvmpipe/lp_setup_tri.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.h
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r-- | src/glsl/main.cpp | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 94c14a58a7..08a44c96e5 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -38,12 +38,23 @@ #include "loop_analysis.h" extern "C" struct gl_shader * -_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); + +extern "C" void +_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, + struct gl_shader *sh); /* Copied from shader_api.c for the stand-alone compiler. */ +void +_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, + struct gl_shader *sh) +{ + *ptr = sh; +} + struct gl_shader * -_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) { struct gl_shader *shader; @@ -60,7 +71,7 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) } static void -initialize_context(GLcontext *ctx, gl_api api) +initialize_context(struct gl_context *ctx, gl_api api) { memset(ctx, 0, sizeof(*ctx)); @@ -160,7 +171,7 @@ const struct option compiler_opts[] = { }; void -compile_shader(GLcontext *ctx, struct gl_shader *shader) +compile_shader(struct gl_context *ctx, struct gl_shader *shader) { struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); @@ -252,8 +263,8 @@ int main(int argc, char **argv) { int status = EXIT_SUCCESS; - GLcontext local_ctx; - GLcontext *ctx = &local_ctx; + struct gl_context local_ctx; + struct gl_context *ctx = &local_ctx; int c; int idx = 0; @@ -319,7 +330,7 @@ main(int argc, char **argv) printf("Info log for linking:\n%s\n", whole_program->InfoLog); } - for (unsigned i = 0; i < whole_program->_NumLinkedShaders; i++) + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) talloc_free(whole_program->_LinkedShaders[i]); talloc_free(whole_program); |