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author | Mathias Fröhlich <Mathias.Froehlich@web.de> | 2011-02-27 07:11:27 +0100 |
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committer | Henri Verbeet <hverbeet@gmail.com> | 2011-03-13 17:25:16 +0100 |
commit | 0a6f09a76a416b8672e149c520aa5bef33174223 (patch) | |
tree | 57fa7fac32945ab2757ac48e658f6c81425329dd /src/glsl/opt_copy_propagation_elements.cpp | |
parent | 629bc76b75c6e35ecbbb7a6716b5f25f13ef34e6 (diff) |
r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().
Avoid setting the same gpu register several times in a r600_pipe_state.
Compute the final value of the register and set that one time. This avoids
some overhead in r600_context_pipe_state_set().
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Diffstat (limited to 'src/glsl/opt_copy_propagation_elements.cpp')
0 files changed, 0 insertions, 0 deletions