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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-11-18 11:05:32 -0800 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-11-19 15:00:25 -0800 |
commit | f2616e56de8a48360cae8f269727b58490555f4d (patch) | |
tree | 56462288844e777618344e9f7830b5c3eb1f1f02 /src/glsl/opt_noop_swizzle.cpp | |
parent | 04ffbe1ac6a82ac5cce843afa15ffdfa4ef78103 (diff) |
glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
The operate just like ir_unop_sin and ir_unop_cos except that they
expect their inputs to be limited to the range [-pi, pi]. Several
GPUs require this limited range for their sine and cosine
instructions, so having these as operations (along with a to-be-written
lowering pass) helps this architectures.
These new operations also matche the semantics of the
GL_ARB_fragment_program SCS instruction. Having these as operations
helps in generating GLSL IR directly from assembly fragment programs.
Diffstat (limited to 'src/glsl/opt_noop_swizzle.cpp')
0 files changed, 0 insertions, 0 deletions