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author | Kenneth Graunke <kenneth@whitecape.org> | 2011-01-08 23:49:23 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2011-01-31 11:10:59 -0800 |
commit | c5a27b5939427bdc95c926b450ed3de1ff4baafb (patch) | |
tree | ed0518338cbec7badc6a699a94167dbec5248429 /src/glsl/opt_structure_splitting.cpp | |
parent | 60c8e91c795dc604c08977d5773f96a4de8e402b (diff) |
glsl: Change texel offsets to a single vector rvalue.
Having these as actual integer values makes it difficult to implement
the texture*Offset built-in functions, since the offset is actually a
function parameter (which doesn't have a constant value).
The original rationale was that some hardware needs these offset baked
into the instruction opcode. However, at least i965 should be able to
support non-constant offsets. Others should be able to rely on inlining
and constant propagation.
Diffstat (limited to 'src/glsl/opt_structure_splitting.cpp')
0 files changed, 0 insertions, 0 deletions