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authorEric Anholt <eric@anholt.net>2011-01-17 18:34:43 -0800
committerEric Anholt <eric@anholt.net>2011-01-18 10:17:34 -0800
commit754b9c5363aa7ae5f47c88c78790b3fe35c07403 (patch)
treef6a82ee02a2f2f7c9a130c394bd35b425ecd5e86 /src/glsl/opt_tree_grafting.cpp
parent5b58b8c579f06edc2e5ead011e2544eadfbfb77a (diff)
ra: Trade off some space to get time efficiency in ra_set_finalize().
Our use of the register allocator in i965 is somewhat unusual. Whereas most architectures would have a smaller set of registers with fewer register classes and reuse that across compilation, we have 1, 2, and 4-register classes (usually) and a variable number up to 128 registers per compile depending on how many setup parameters and push constants are present. As a result, when compiling large numbers of programs (as with glean texCombine going through ff_fragment_shader), we spent much of our CPU time in computing the q[] array. By keeping a separate list of what the conflicts are for a particular reg, we reduce glean texCombine time 17.0% +/- 2.3% (n=5). We don't expect this optimization to be useful for 915, which will have a constant register set, but it would be useful if we were switch to this register allocator for Mesa IR.
Diffstat (limited to 'src/glsl/opt_tree_grafting.cpp')
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