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authorEric Anholt <eric@anholt.net>2010-06-24 15:32:15 -0700
committerEric Anholt <eric@anholt.net>2010-06-24 15:36:00 -0700
commit29285882676388aacff123e8bdf025904abf8ea9 (patch)
treea830f72e7a5273d8fd1a7781ce7da7ae91b613ab /src/glsl/tests/array-10.glsl
parent0ee7d80269bfab14683623b0c8fc12da43db8d78 (diff)
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Diffstat (limited to 'src/glsl/tests/array-10.glsl')
-rw-r--r--src/glsl/tests/array-10.glsl11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/glsl/tests/array-10.glsl b/src/glsl/tests/array-10.glsl
new file mode 100644
index 0000000000..019aa21150
--- /dev/null
+++ b/src/glsl/tests/array-10.glsl
@@ -0,0 +1,11 @@
+/* FAIL - array constructors forbidden in GLSL 1.10
+ *
+ * This can also generate an error because the 'vec4[]' style syntax is
+ * illegal in GLSL 1.10.
+ */
+void main()
+{
+ vec4 a[2] = vec4 [2] (vec4(1.0), vec4(2.0));
+
+ gl_Position = gl_Vertex;
+}