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authorDaniel Vetter <daniel.vetter@ffwll.ch>2010-11-19 23:38:18 +0100
committerJakob Bornecrantz <wallbraker@gmail.com>2010-11-21 16:41:18 +0100
commitf77a2690b463aa36297aec2a5035a9de68268dd9 (patch)
tree79db816944c35315e45b3e8f45f5b40960a3b441 /src/glsl/tests/condition-03.glsl
parentbf10055cffcc5d62a3e214674846185bfaf253e7 (diff)
i915g: rip out ->sw_tiled
It looks like this was meant to facilitate unfenced access to textures/ color/renderbuffers. It's totally incomplete and fundamentally broken on a few levels: - broken: The kernel needs to about every tiled bo to fix up bit17 swizzling on swap-in. - unflexible: fenced/unfenced relocs from execbuffer2 do the same, much simpler. - unneeded: with relaxed fencing tiled gem bos are as memory-efficient as this trick. Hence kill it. Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Diffstat (limited to 'src/glsl/tests/condition-03.glsl')
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