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author | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-04 23:20:33 +0200 |
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committer | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-05 02:01:02 +0200 |
commit | 9fc50968addcefa3ce699a0ec6ebb8496dc527e1 (patch) | |
tree | 5efb5cb60883318f91827b9b42aed0c679bce9e3 /src/glsl | |
parent | 6dc71d6aa5262ee3fcb79c713f2d91121db79533 (diff) |
nvfx: support using blitter to copy depth/stencil resources, fix Heaven
We might want to copy them as color ones though.
Also works around crash in Unigine Heaven due to failing to allocate
a 64 MB temporary in GART for a CPU copy.
Unigine Heaven now works on nv40, albeit with very heavy glitches (with
the floating branch with render_hdr 0).
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions