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authorChad Versace <chad.versace@intel.com>2011-02-14 13:22:39 -0800
committerChad Versace <chad.versace@intel.com>2011-02-15 15:46:12 -0800
commit62c8c773334c1b0cdd484997a4ccec8945713f8c (patch)
tree68b0571305f048a81baae296f26ecbbf65d0c20f /src/glsl
parentf2e9981e43b26ca101b774ea6af1f00617098246 (diff)
glsl: Reinstate constant-folding for division by zero
Fixes regression: https://bugs.freedesktop.org/show_bug.cgi?id=34160 Commit e7c1f058d18f62aa4871aec623f994d7b68cb8c1 disabled constant-folding when division-by-zero occured. This was a mistake, because the spec does allow division by zero. (From section 5.9 of the GLSL 1.20 spec: Dividing by zero does not cause an exception but does result in an unspecified value.) For floating-point division, the original pre-e7c1f05 behavior is reinstated. For integer division, constant-fold 1/0 to 0.
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/ir_constant_expression.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index 7e00db66ee..2a30848965 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -310,13 +310,9 @@ ir_expression::constant_expression_value()
break;
case ir_unop_rsq:
- /* FINISHME: Emit warning when division-by-zero is detected. */
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
- float s = sqrtf(op[0]->value.f[c]);
- if (s == 0)
- return NULL;
- data.f[c] = 1.0F / s;
+ data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]);
}
break;
@@ -519,18 +515,20 @@ ir_expression::constant_expression_value()
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- if (op[1]->value.u[c1] == 0)
- return NULL;
- data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
+ if (op[1]->value.u[c1] == 0) {
+ data.u[c] = 0;
+ } else {
+ data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
+ }
break;
case GLSL_TYPE_INT:
- if (op[1]->value.i[c1] == 0)
- return NULL;
- data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
+ if (op[1]->value.i[c1] == 0) {
+ data.i[c] = 0;
+ } else {
+ data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
+ }
break;
case GLSL_TYPE_FLOAT:
- if (op[1]->value.f[c1] == 0)
- return NULL;
data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1];
break;
default:
@@ -548,18 +546,20 @@ ir_expression::constant_expression_value()
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- if (op[1]->value.u[c1] == 0)
- return NULL;
- data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
+ if (op[1]->value.u[c1] == 0) {
+ data.u[c] = 0;
+ } else {
+ data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
+ }
break;
case GLSL_TYPE_INT:
- if (op[1]->value.i[c1] == 0)
- return NULL;
- data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
+ if (op[1]->value.i[c1] == 0) {
+ data.i[c] = 0;
+ } else {
+ data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
+ }
break;
case GLSL_TYPE_FLOAT:
- if (op[1]->value.f[c1] == 0)
- return NULL;
/* We don't use fmod because it rounds toward zero; GLSL specifies
* the use of floor.
*/