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author | Brian Paul <brianp@vmware.com> | 2010-12-08 18:21:18 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-12-08 18:21:20 -0700 |
commit | c6d74bcbfcb54e0c03f4c3d7e82bc1267f36ffe4 (patch) | |
tree | 75a25fab098a769b15133b987de9168a6936fd9d /src/glsl | |
parent | 975418a654e72d8338a9cf288d2d1f9429c226ae (diff) |
mesa: add PROGRAM_SYSTEM_VALUE and related tokens
System values are shader inputs which don't necessarily change from
vertex to vertex or fragment to fragment. gl_InstanceID and
gl_FrontFacing are examples.
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions