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author | Brian Paul <brianp@vmware.com> | 2009-01-01 14:04:57 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-01-01 14:05:30 -0700 |
commit | 4a6ad999ea312f0af85de621c8b6a15a3d3b7ffd (patch) | |
tree | 95c1e3d41bab7679062de730af05ffc3685eed30 /src/glu/mesa/Makefile.ugl | |
parent | 3b891a502b030f2ce8cd7a1aba93df11595f5c95 (diff) |
i965: increase number of texture samplers to 16
This lets GLSL shaders use up to 16 samplers.
Fixed function is still limited to 8 textures.
Tested with progs/glsl/samplers.c
Diffstat (limited to 'src/glu/mesa/Makefile.ugl')
0 files changed, 0 insertions, 0 deletions