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author | Brian Paul <brianp@vmware.com> | 2009-03-08 13:49:57 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-04-01 20:17:19 -0600 |
commit | de2afd8688ceb45013d15be7c6e0995199b80e5a (patch) | |
tree | b19eb2dc2565d385ad384a7a3f7e414b0cd464e3 /src/glu/mesa/tess.c | |
parent | f8304bf1ed27dc87f52593a437785f2793344767 (diff) |
swrast: do texture sampling/combining in floating point
The code's cleaner and a step toward supporting float-valued texture sampling.
Some optimizations for common cases can be added and re-enabled...
Diffstat (limited to 'src/glu/mesa/tess.c')
0 files changed, 0 insertions, 0 deletions