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authorBrian Paul <brian.paul@tungstengraphics.com>2001-08-07 17:34:10 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-08-07 17:34:10 +0000
commitb5797a50854994173ee05ee5803d3557c9538b23 (patch)
tree1d75ed0105343b18ea8d7d3a1da4839a2db89354 /src/glu/sgi/libutil
parent696cd3d2b6f2a76183a596886c0f9b593bd03250 (diff)
Win32 fixes, etc. (Gerk Huisma)
Diffstat (limited to 'src/glu/sgi/libutil')
-rw-r--r--src/glu/sgi/libutil/mipmap.c71
1 files changed, 65 insertions, 6 deletions
diff --git a/src/glu/sgi/libutil/mipmap.c b/src/glu/sgi/libutil/mipmap.c
index 2538f7df28..507efb8d61 100644
--- a/src/glu/sgi/libutil/mipmap.c
+++ b/src/glu/sgi/libutil/mipmap.c
@@ -31,8 +31,8 @@
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
-** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $
-** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/mipmap.c,v 1.1 2001/03/17 00:25:41 brianp Exp $
+** $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $
+** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/mipmap.c,v 1.2 2001/08/07 17:34:11 brianp Exp $
*/
#include "gluos.h"
@@ -6567,6 +6567,65 @@ static void halve1DimagePackedPixel(int components,
/*===========================================================================*/
+#ifdef RESOLVE_3D_TEXTURE_SUPPORT
+/*
+ * This section ensures that GLU 1.3 will load and run on
+ * a GL 1.1 implementation. It dynamically resolves the
+ * call to glTexImage3D() which might not be available.
+ * Or is it might be supported as an extension.
+ * Contributed by Gerk Huisma <gerk@five-d.demon.nl>.
+ */
+
+typedef GLAPI void (GLAPIENTRY *TexImage3Dproc)( GLenum target, GLint level,
+ GLenum internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+static TexImage3Dproc pTexImage3D;
+
+#ifndef WIN32
+# include <dlfcn.h>
+# include <sys/types.h>
+#else
+ WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
+#endif
+
+static void gluTexImage3D( GLenum target, GLint level,
+ GLenum internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ if (!pTexImage3D) {
+#ifdef WIN32
+ pTexImage3D = (TexImage3Dproc) wglGetProcAddress("glTexImage3D");
+ if (!pTexImage3D)
+ pTexImage3D = (TexImage3Dproc) wglGetProcAddress("glTexImage3DEXT");
+#else
+ void *libHandle = dlopen("libgl.so", RTLD_LAZY);
+ pTexImage3D = TexImage3Dproc) dlsym(libHandle, "glTexImage3D" );
+ if (!pTexImage3D)
+ pTexImage3D = (TexImage3Dproc) dlsym(libHandle,"glTexImage3DEXT");
+ dlclose(libHandle);
+#endif
+ }
+
+ /* Now call glTexImage3D */
+ if (pTexImage3D)
+ pTexImage3D(target, level, internalFormat, width, height,
+ depth, border, format, type, pixels);
+}
+
+#else
+
+/* Only bind to a GL 1.2 implementation: */
+#define gluTexImage3D glTexImage3D
+
+#endif
+
static GLint imageSize3D(GLint width, GLint height, GLint depth,
GLenum format, GLenum type)
{
@@ -7330,7 +7389,7 @@ static void closestFit3D(GLenum target, GLint width, GLint height, GLint depth,
/* does width x height x depth at level 1 & all their mipmaps fit? */
if (target == GL_TEXTURE_3D || target == GL_PROXY_TEXTURE_3D) {
proxyTarget = GL_PROXY_TEXTURE_3D;
- glTexImage3D(proxyTarget, 1, /* must be non-zero */
+ gluTexImage3D(proxyTarget, 1, /* must be non-zero */
internalFormat,
widthAtLevelOne,heightAtLevelOne,depthAtLevelOne,
0,format,type,NULL);
@@ -7705,7 +7764,7 @@ static int gluBuild3DMipmapLevelsCore(GLenum target, GLint internalFormat,
if (width == newWidth && height == newHeight && depth == newDepth) {
/* Use usersImage for level userLevel */
if (baseLevel <= level && level <= maxLevel) {
- glTexImage3D(target, level, internalFormat, width,
+ gluTexImage3D(target, level, internalFormat, width,
height, depth, 0, format, type,
usersImage);
}
@@ -8143,7 +8202,7 @@ static int gluBuild3DMipmapLevelsCore(GLenum target, GLint internalFormat,
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
if (baseLevel <= level && level <= maxLevel) {
- glTexImage3D(target, level, internalFormat, newWidth, newHeight, newDepth,
+ gluTexImage3D(target, level, internalFormat, newWidth, newHeight, newDepth,
0,format, type, (void *)srcImage);
}
level++; /* update current level for the loop */
@@ -8318,7 +8377,7 @@ static int gluBuild3DMipmapLevelsCore(GLenum target, GLint internalFormat,
{
/* call tex image with srcImage untouched since it's not padded */
if (baseLevel <= level && level <= maxLevel) {
- glTexImage3D(target, level, internalFormat, newWidth, newHeight,
+ gluTexImage3D(target, level, internalFormat, newWidth, newHeight,
newDepth,0, format, type, (void *) srcImage);
}
}