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author | Brian Paul <brianp@vmware.com> | 2011-03-01 17:16:53 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2011-03-01 17:16:53 -0700 |
commit | 8731f0363fea81394417b2da8a9ac9788a0dcfc6 (patch) | |
tree | 8de7216cdf6ad4243ea34e3c6fc49e6c95763c9c /src/glut/glx/glut_gamemode.c | |
parent | a2924b488b8d77381779bbb5a0097c467678d39b (diff) |
vbo: add vbo_always_unmap_buffers()
Drivers can call this function as needed. It tells the VBO module to
always unmap the current glBegin/glEnd VBO when we flush. Otherwise
it's possible to be in a flushed state but still have the VBO mapped.
Diffstat (limited to 'src/glut/glx/glut_gamemode.c')
0 files changed, 0 insertions, 0 deletions