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authorRune Peterson <rune@megahurts.dk>2007-02-12 00:24:36 +0100
committerJerome Glisse <glisse@freedesktop.org>2007-02-12 00:24:36 +0100
commitee5417bca883d82d618e1c0b65011940253555dd (patch)
tree44964a8506f4dabbf5c077a0ff53c11d2f53d410 /src/glut/glx/glut_win.c
parent3bacb68c70e4a0813bf944061a97e727cbd89c43 (diff)
r300: Add proper support for sin/cos instruction in fragment program
Getting proper SIN and COS wasn't as easy as it appeared. I had to make make some changes to the fragment program code. general FP changes: - support HHH swizzle for vector instructions. - don't copy a source to a temp when it is not XYZW swizzled, but combine the two and have the swizzle resolve any issues. (saves temps/instructions with more elaborate shader code) - fix overflow in cnstv[].
Diffstat (limited to 'src/glut/glx/glut_win.c')
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