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authorBrian Paul <brianp@vmware.com>2009-12-04 11:50:40 -0700
committerBrian Paul <brianp@vmware.com>2009-12-04 11:50:43 -0700
commitb1659b9213f3eeee440590dfe379f0d193948307 (patch)
tree7aa9c3419c3debad517a3d9b33ff21989f9396b2 /src/glut/glx
parent9dca0100489c7a7c02af77da42a39dbe1560d7e2 (diff)
llvmpipe: bin state-change commands
Previously, each triangle had a pointer to the state to use for shading. Now we insert state-change commands into the bins. When we execute one of those commands we just update a 'current state' pointer and use that pointer when calling the jit shader. When inserting state-change commands into a bin we check if the previous command was also a state-change command and simply replace it. This avoids accumulating useless/redundant state-change commands.
Diffstat (limited to 'src/glut/glx')
0 files changed, 0 insertions, 0 deletions