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authorBrian Paul <brian.paul@tungstengraphics.com>2008-09-16 16:28:36 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-09-16 16:28:36 -0600
commit27341a97a17b23fdf57d33f78b475a474db71e4a (patch)
treefb37654af175dd7d17d9e6ef2b194346b4c17778 /src/glut
parentd43951192baa7b76d3e035d689f73c1d2955cddb (diff)
mesa: rework GLSL vertex attribute binding
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
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