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author | Nicolai Haehnle <nhaehnle@gmail.com> | 2008-06-13 21:43:09 +0200 |
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committer | Nicolai Haehnle <nhaehnle@gmail.com> | 2008-06-14 04:11:05 +0200 |
commit | 4ba1c7d84826aaa07114872560cab3a428949499 (patch) | |
tree | 3b4f8715315334abbb005069da4dae28ed4c836f /src/glw/GLwDrawA.h | |
parent | defadd9c03c726d1e79bd911de07a2682bf78b01 (diff) |
r300_fragprog: Refactoring and cleanup
Refactor so that r300_pfs_compile_state "owns"/holds a pointer to
r300_fragment_program instead of the other way round. This is more natural from
an object orientation point of view.
Move the compiled hardware state into r300_fragment_program_code, in
anticipation of on-the-fly program recompilation based on external OpenGL
state.
Diffstat (limited to 'src/glw/GLwDrawA.h')
0 files changed, 0 insertions, 0 deletions