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authorBrian Paul <brian.paul@tungstengraphics.com>2002-03-19 16:47:04 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-03-19 16:47:04 +0000
commitaeb4434563c4014a662ea334878b60d3031bb3c1 (patch)
treec46189840da3ba9ba94cfcc5a99f4a6deccc582f /src/glw/GLwMDrawA.c
parentd0570646bd67eae8152b63ccaf5c73970b1f56ea (diff)
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
Diffstat (limited to 'src/glw/GLwMDrawA.c')
0 files changed, 0 insertions, 0 deletions