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author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-03-19 16:47:04 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-03-19 16:47:04 +0000 |
commit | aeb4434563c4014a662ea334878b60d3031bb3c1 (patch) | |
tree | c46189840da3ba9ba94cfcc5a99f4a6deccc582f /src/glw/GLwMDrawA.c | |
parent | d0570646bd67eae8152b63ccaf5c73970b1f56ea (diff) |
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory. These can be overridden by applications which need to manage this
memory specially. Contributed by Gerk Huisma.
Also, new code for 8-bit -> 16-bit/channel texture image storage which
fills in the least-significant bits properly.
Diffstat (limited to 'src/glw/GLwMDrawA.c')
0 files changed, 0 insertions, 0 deletions