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author | Brian Paul <brianp@vmware.com> | 2009-03-20 20:25:34 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-03-20 20:29:07 -0600 |
commit | 401cbd0d2365e5b2d371a2a01edf1cecca4a99dd (patch) | |
tree | 1db298c9d76bd4bad0831cdabf12b635e2941903 /src/glw/glw.pc.in | |
parent | 1f45ae0813f72fa92f52e0ebc440922362dc7cce (diff) |
gallium: remove use of origin_lower_left
This was used to indicate OpenGL's lower-left origin for fragment window
coordinates for polygon stipple and gl_FragCoord.
Now:
- fragment coordinate origin is always upper-left corner
- GL polygon stipple is inverted and shifted before given to gallium
- GL fragment programs that use INPUT[WPOS] are modified to use an
inverted window coord which is placed in a temp register.
Note: the origin_lower_left field still exists in pipe_rasterizer_state.
Remove it when all the drivers, etc. no longer reference it.
Diffstat (limited to 'src/glw/glw.pc.in')
0 files changed, 0 insertions, 0 deletions