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authorBrian Paul <brianp@vmware.com>2009-09-15 17:08:33 -0600
committerBrian Paul <brianp@vmware.com>2009-09-15 18:17:42 -0600
commit7f86da6c609191dbad1887fe5683dfee087fa909 (patch)
tree98fbe42be7f101d7a63548a19b6c8b5b92695874 /src/glw/glw.pc.in
parenta016043386045d7cc35d70e42d963704fcae3731 (diff)
progs/demos: create a texture object in lodbias.c
Before, we were using the default texture object (name=0). This caused the intel_generate_mipmap() path to fail since passing texture=0 to glFramebufferTexture2DEXT() causes us to _unbind_ the texture if present.
Diffstat (limited to 'src/glw/glw.pc.in')
0 files changed, 0 insertions, 0 deletions